Archive for August 2014
Affiliate Marketing Tips and Tricks with a Training Course
Affiliate Marketing Strategies Affiliate marketing is the process of earning a commission by promoting other people’s (or company’s) products.
You find a product you like, promote it to others, and earn a piece of the profit for each sale that you make.
You’re happy because you earned a commission…
The company is happy because they have a new sale from a customer that they might not have normally been able to reach…
And the customer is happy because they learned about a product from you that will hopefully fulfill a need or desire.
The beauty of affiliate marketing is that you don’t have to invest the time and effort to create a product to sell. You can begin selling something as an affiliate as soon as you have a platform to sell it on.
Affiliate marketing is something I’ve been doing ever since I started my first business online on my LEED Exam website – promoting a third party company’s practice exam software along with my own published eBooks and audio guides.
I also do affiliate marketing here on the Smart Passive Income blog, sharing many of the tools and services that I use to run my online businesses, and if you or anyone else purchases through my affiliate links I earn a commission. If you’ve purchased from my links before, thank you so much! I greatly appreciate your support!
The Two Most Important Rules I Have for Affiliate Marketing
Before I share the strategies that I’ve used to generate over $20,000 in affiliate commissions per month, there are extremely important rules I use when promoting products that are not my own. You don’t have to use these rules in order to become an affiliate or be successful at it, but it’s what has helped me grow my affiliate income tremendously over the last couple of years:
1. I only recommend products as an affiliate that I’m extremely very familiar with – preferably products that I’ve used before and have helped me achieve something. If I’m not confident in the product and I don’t feel it will positively help people, I will not promote it.
2. I never directly tell anyone to buy a product. I always recommend products based on my experience and in the context of what I’ve done or what I’m doing.
And now I am sharing a very valuable thing that give me a success in Affiliate marketing. An affiliate marketing training course. Yes you can also make daily upto $500 or more. This course will teach you the smart trick of affiliate marketing. Get this course now...
You find a product you like, promote it to others, and earn a piece of the profit for each sale that you make.
You’re happy because you earned a commission…
The company is happy because they have a new sale from a customer that they might not have normally been able to reach…
And the customer is happy because they learned about a product from you that will hopefully fulfill a need or desire.
The beauty of affiliate marketing is that you don’t have to invest the time and effort to create a product to sell. You can begin selling something as an affiliate as soon as you have a platform to sell it on.
Affiliate marketing is something I’ve been doing ever since I started my first business online on my LEED Exam website – promoting a third party company’s practice exam software along with my own published eBooks and audio guides.
I also do affiliate marketing here on the Smart Passive Income blog, sharing many of the tools and services that I use to run my online businesses, and if you or anyone else purchases through my affiliate links I earn a commission. If you’ve purchased from my links before, thank you so much! I greatly appreciate your support!
The Two Most Important Rules I Have for Affiliate Marketing
Before I share the strategies that I’ve used to generate over $20,000 in affiliate commissions per month, there are extremely important rules I use when promoting products that are not my own. You don’t have to use these rules in order to become an affiliate or be successful at it, but it’s what has helped me grow my affiliate income tremendously over the last couple of years:
1. I only recommend products as an affiliate that I’m extremely very familiar with – preferably products that I’ve used before and have helped me achieve something. If I’m not confident in the product and I don’t feel it will positively help people, I will not promote it.
2. I never directly tell anyone to buy a product. I always recommend products based on my experience and in the context of what I’ve done or what I’m doing.
And now I am sharing a very valuable thing that give me a success in Affiliate marketing. An affiliate marketing training course. Yes you can also make daily upto $500 or more. This course will teach you the smart trick of affiliate marketing. Get this course now...
GET YOUR TRAINING COURSE
Dell Inspiron i3847-5078BK Desktop (Windows 7) Cheapest Prices and Reviews
Performance:
The Dell Inspiron i3847-5078 was released a couple of months ago, and because of that, it’s sporting the latest generation of Intel’s 64-bit processors. The Intel Core i5-4460 is an incredibly capable quad-core processor clocked at 3.2GHz and can even overclock itself by 200MHz when it needs to for a performance boost during critical tasks.Free Shipping and Delivery, Further Details are here
In terms of gaming, this desktop comes equipped with Intel’s own HD 6400 graphics chip. While this isn’t a dedicated graphics card, it is more than capable for handling most games, albeit at medium to low settings. Older games should work just fine though, but this computer isn’t really geared towards gaming as much as it is towards productivity.
Size:
The size of this computer is about what you’d expect for a mid-tower, weighing in at about 23 pounds and has a pretty small footprint, but not small enough to use as an HTPC. It’s not terribly long and it’s pretty short as well so you should have no problem incorporating it into most desk or workstation layouts.
Features:
Dell includes a few extras with the Inspiron i3847, namely their PocketCloud 2.0 suite which allows you to access a lot of your content across multiple devices such as smartphones or tablets. They give you unlimited access and there’s also options to add more connections with their PocketCloud Premium service.
Also included with this PC is a wired keyboard and mouse, which isn’t a bad gesture from Dell. The keyboard is pretty good but the mouse is somewhat lacking in ergonomics.
Also included with this PC is a wired keyboard and mouse, which isn’t a bad gesture from Dell. The keyboard is pretty good but the mouse is somewhat lacking in ergonomics.
Free Shipping and Delivery, Further Details are here
If you want to hook this PC up to a new monitor or HDTV, Dell has also installed an HDMI port on this PC so you won’t run into any issues with VGA and DVI.
While there are no actually speakers built into this case, which isn’t typical anyways, there is an onboard 5.1 surround sound chip which you can use to set up your own system.
On the software side, Dell has also thrown in a free trial to Microsoft Office as well as some McAfee software, which is pretty run of the mill.
While there are no actually speakers built into this case, which isn’t typical anyways, there is an onboard 5.1 surround sound chip which you can use to set up your own system.
On the software side, Dell has also thrown in a free trial to Microsoft Office as well as some McAfee software, which is pretty run of the mill.
Final Thoughts:
This is a solid PC, and while it will work in the living room as a standard multimedia PC, it’ll work even better as a business or productivity machine. It’s small enough to fit pretty much anywhere except around your TV, and it’s quiet enough to not bother you except when it’s performing some heavy lifting. The 8GB of RAM is plenty enough for most office applications, and 1TB of hard drive space ensures you’ll be able to save most of your documents and projects for a very long time.
The price is a slight bit higher than what we’d expect with these specs, but the premium comes from a quality-built PC from Dell which includes a 1 Year In-home Warranty from the company which is something a lot of smaller companies simply cannot offer.
The price is a slight bit higher than what we’d expect with these specs, but the premium comes from a quality-built PC from Dell which includes a 1 Year In-home Warranty from the company which is something a lot of smaller companies simply cannot offer.
Free Shipping and Delivery, Further Details are here
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Desktopreviewteam.com
GoPro HERO3+: Black Edition
- 20% smaller and lighter housing (waterproof to 131'/40m)
- 33% improved image sharpness and reduced distortion
- Faster built in Wi-Fi for enhanced connectivity to the Wi-Fi Remote (included) and GoPro App
- Super View video mode captures the world"s most immersive wide angle perspective
- 30% longer battery life
Product Details:
- Product Dimensions: 3.2 x 2 x 3 inches ; 1.4 pounds
- Shipping Weight: 1.5 pounds (View shipping rates and policies)
- Shipping: This item is also available for shipping to select countries outside the U.S.
- ASIN: B00F3F0GLU
- Item model number: CHDHX-302
- Batteries 1 Lithium ion batteries required. (included)
For Further Product Details and Purchase Click here
GoPro HERO3 Plus Black Edition: Design & Features:
The reason why this isn't the HERO4 is that the main core specification is the same. The Black Edition still uses the same 12Mpixel CMOS to offer its headline 4K recording resolution at 15 or 12.5 frames per second, and 4K Cinema (with a 17:9 aspect resolution of 4,096 x 2,160) at 12 frames per second. Then there are 2.7K and 2.7K Cinema options at 30 frames per second, 1440p at up to 48 frames per second, and 1080p at up to 60 frames per second.
A new option, however, is SuperView, which is available when shooting 1080p or 720p footage. This provides more of a wide angle than the regular setting, avoiding fisheye distortion that previously you would need to correct with software. The level of distortion in the middle of the frame is particularly noticeable when compared to footage shot with the HERO3 Black. It achieves this by using a 4:3 portion of the sensor, and then recording this as 16:9 video.
The lens is an area of distinct improvement, with GoPro promising 33 per cent greater sharpness than the HERO3 Black. The lens itself is the same six-element aspherical glass unit with a fixed f/2.8 aperture as the HERO3 Black. But the minimum focus distance has been reduced considerably, and is now around 18cm rather than 1m, although this has meant that the sharpness of distant objects has been reduced slightly.
The still image abilities remain the same as before, with 5, 7 and 12Mpixel options. You can shoot 30 photos in a one-second burst, or a 30-second continuous mode at up to 10 photos a second. There are time lapse options ranging from 0.5 to 60-second intervals. You can capture still images and video simultaneously, too, although only with 1,440p, 1080p and 720p video, and not at the same time as any high-speed modes.
Battery life has been improved by about 30 per cent. Using the HERO3 on its own, without WiFi, allows up to two hours of shooting, although this will drop considerably if you are shooting higher framerate modes. It will also reduce if you turn on Wi-Fi for use with the bundled remote, and still more when using the GoPro App or LCD screen, although now you should get at least an hour of shooting whichever configuration you are using.
A new option, however, is SuperView, which is available when shooting 1080p or 720p footage. This provides more of a wide angle than the regular setting, avoiding fisheye distortion that previously you would need to correct with software. The level of distortion in the middle of the frame is particularly noticeable when compared to footage shot with the HERO3 Black. It achieves this by using a 4:3 portion of the sensor, and then recording this as 16:9 video.
The lens is an area of distinct improvement, with GoPro promising 33 per cent greater sharpness than the HERO3 Black. The lens itself is the same six-element aspherical glass unit with a fixed f/2.8 aperture as the HERO3 Black. But the minimum focus distance has been reduced considerably, and is now around 18cm rather than 1m, although this has meant that the sharpness of distant objects has been reduced slightly.
The still image abilities remain the same as before, with 5, 7 and 12Mpixel options. You can shoot 30 photos in a one-second burst, or a 30-second continuous mode at up to 10 photos a second. There are time lapse options ranging from 0.5 to 60-second intervals. You can capture still images and video simultaneously, too, although only with 1,440p, 1080p and 720p video, and not at the same time as any high-speed modes.
Battery life has been improved by about 30 per cent. Using the HERO3 on its own, without WiFi, allows up to two hours of shooting, although this will drop considerably if you are shooting higher framerate modes. It will also reduce if you turn on Wi-Fi for use with the bundled remote, and still more when using the GoPro App or LCD screen, although now you should get at least an hour of shooting whichever configuration you are using.
The device itself is slightly smaller in its housing than the HERO3, which in turn was 30 per cent smaller and 20 per cent lighter than the HERO2. It weighs the same 74g, however. The housing design has changed subtly, with a reduction in size and weight, and some minor cosmetic alterations to the appearance.
The old HERO3 will fit the new housing, which will mean you can use peripherals for the new camera. But the new housing is only rated to 40m underwater, where the previous case (now reworked as the Dive Housing) is rated to 60m.
The old HERO3 will fit the new housing, which will mean you can use peripherals for the new camera. But the new housing is only rated to 40m underwater, where the previous case (now reworked as the Dive Housing) is rated to 60m.
For Further Product Details and Purchase Click here
The housing buttons are also bigger, and the mechanism for securing the rear door shut has been made simpler. There is now no extra button to push to open the catch securing the door, which in theory makes it less secure, and is probably a major reason why the waterproofing depth has been reduced. But in our testing there was no evidence this would be a problem. The catch is very firm, and a strong impact would be more likely to break the housing than open the catch accidentally.
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Gold Wireless Stereo Headset
- A Headset for Gamers: Experience everything from the big booms to whisper-quiet warnings in stunning 7.1 virtual surround sound and chat with friends through the hidden noise cancelling microphone.
- Developed by PlayStation: With the Headset Companion App, download custom game modes created exclusively for PlayStation by developers that are specifically tuned to enhance the audio in your favorite games
- Stylish Comfort: Slip into comfort you can enjoy for hours and a look you can take anywhere. Further customize your look by swapping out the removable faceplates for something more your style.
- Adaptable Audio: Connect wirelessly to your PS4, PS3, and home computer, or connect to your PS Vita system or other mobile device with the included 3.5mm audio cable and take your sound with you.
Compatible Hardware
- PlayStation 4 system
- PlayStation 3 system
- PlayStation Vita system
- PC/MAC*
- Mobile Devices*
- *Not all mobile devices are supported. Certain features may not work on some compatible mobile devices.
- **7.1 Virtual Surround Sound and Audio Modes are only available on the PlayStation 3 and 4
For Further Product Details and Purchasing Click here
Adobe Photoshop Lightroom 5.0 A remarkable Product of Adobe Download it and use it... :)
Adobe Photoshop Lightroom is a photo editing and management computer program developed by Adobe Systems for Windows and OS X, designed to assist users in managing large quantities of digital images and doing post production work. Lightroom combines photo management and editing in one interface. Lightroom and Photoshop share many of the same photo editing capabilities but with very different strengths, namely Lightroom's non-destructive behavior and Photoshop's ability to layer and manipulate specific elements of an image.
Lightroom is not a file browser like Adobe Bridge, but rather an image management application database which helps in viewing, editing, and managing digital photos. Its closest competitor is Apple's Aperture program which similarly provides photo management and non-destructive editing capabilities.
In 2002, veteran Photoshop developer Mark Hamburg began a new project, code-named "Shadowland". Hamburg contacted Andrei Herasimchuk, former interface designer for the Adobe Creative Suite, to get the project off the ground. The new project was a deliberate departure from many of Adobe's established conventions. 40% of Photoshop Lightroom is written using the Lua scripting language. After a few years of research by Hamburg, Herasimchuk, Sandy Alves, the former interface designer on the Photoshop team, and Grace Kim, a product researcher at Adobe, the Shadowland project got momentum around 2004. However, Herasimchuk chose to leave Adobe Systems at that time to start a Silicon Valley design company. Hamburg then chose Phil Clevenger, a former associate of Kai Krause's, to create a new look for the application.
Photoshop Lightroom's (LR) engineering talent is based largely in Minnesota, comprising the team that had already created Adobe's ImageReady application. Troy Gaul, Melissa Gaul, and the rest of their crew (reportedly known as the "Minnesota Phats"), along with Hamburg, developed the architecture behind the application. George Jardine, a skilled photographer and previous Adobe evangelist, rounded out the early team, filling the Product Manager role.
Adobe Photoshop Lightroom 5.0 was officially released on June 9, 2013 after having been available in beta format since April 15, 2013. The program requires OSX 10.7 or better, Windows 7 or Windows 8. Some of the changes include:
Lightroom is not a file browser like Adobe Bridge, but rather an image management application database which helps in viewing, editing, and managing digital photos. Its closest competitor is Apple's Aperture program which similarly provides photo management and non-destructive editing capabilities.
Photoshop Lightroom's (LR) engineering talent is based largely in Minnesota, comprising the team that had already created Adobe's ImageReady application. Troy Gaul, Melissa Gaul, and the rest of their crew (reportedly known as the "Minnesota Phats"), along with Hamburg, developed the architecture behind the application. George Jardine, a skilled photographer and previous Adobe evangelist, rounded out the early team, filling the Product Manager role.
Adobe Photoshop Lightroom 5.0 was officially released on June 9, 2013 after having been available in beta format since April 15, 2013. The program requires OSX 10.7 or better, Windows 7 or Windows 8. Some of the changes include:
- Radial gradient to highlight an elliptical area
- Advanced healing/cloning brush to brush the spot removal tool over an area
- Smart previews to allow one to work with images that are off-line
- The ability to save custom layouts in the Book module
- Support of PNG files
- Support of video files in slideshows
- Various other updates, including automatic perspective correction and enhancements to smart collections
- An update to Version 5, 5.4 allows one to sync a collection to Lightroom Mobile App released for iPad on April 8, 2014.
"Dead Space 3" Have you Ever Played this game, I did ever played... :D
Dead Space 3 is a 2013 third-person shooter video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 on June 4, 2012 and released internationally in February 2013,it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.
Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat once and for all.
Dead Space 3 received favorable reviews from most game critics; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to previous games.
Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."
Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.
The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.
After the battle with the Brethren Moon over Tau Volantis, Isaac Clarke and John Carver wake up on the surface of Tau Volantis, shocked to find that after falling to their near deaths, they are still alive. They then make their way across the surface of the frozen planet, finding memories of the horror they had faced, and in the process learning that the Marker's effects were still present. They then found out about a Unitologist ship that can take them back to Earth. After witnessing many ships lift off, they manage to find a ship only to find out that the ShockPoint Drive in the ship is missing. It can only take them to the CMS Terra Nova.
Once aboard the Terra Nova, Isaac and Carver must find a way to restore power to the derelict CMS Terra Nova and find a new Shockpoint Drive in order to return to Earth. However, within the halls of the old Sovereign Colonies ship, they encounter the remnants of The Circle who've taken refuge inside and begun a new following in the name of the Necromorphs. After dealing with members of the Circle, as well as their own insanity, Isaac and Carver find a new ShockPoint Drive, but Isaac is now losing his mind. He protests installing the ShockPoint Drive into the ship, because he thinks that if they install it, the Brethren Moons will follow them to Earth, and kill everyone living there. After Isaac and Carver have a hallucination of fighting each other, the hallucination is interrupted by another hallucination, in which the Brethren Moons reveal that they were only slowing Isaac and Carver down, and that they have known where Earth was all along.
After regaining his sanity, Isaac admits that Carver was right all along. He agrees to install the Shockpoint Drive into the "Terra Nova". Carver then recalls that the Audio Logs hinted that the reactor could power up enough energy in the engine to go into shockspace and return to Earth. They connect the ShockPoint Drive to the reactor and overload the reactor by dumping plutonium cores into the reactor which generate enough power to enter shockspace. After returning to the bridge, they activate the ship and return to Earth. After attempting to communicate with Earth, they hear transmissions of people being slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they notice that the Brethren Moons have already arrived and are attacking Earth.
One of the Moons comes up in front of the Terra Nova, crashing into the ship and knocking Isaac and Carver unconscious.
Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat once and for all.
Dead Space 3 received favorable reviews from most game critics; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to previous games.
Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."
The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.
After the battle with the Brethren Moon over Tau Volantis, Isaac Clarke and John Carver wake up on the surface of Tau Volantis, shocked to find that after falling to their near deaths, they are still alive. They then make their way across the surface of the frozen planet, finding memories of the horror they had faced, and in the process learning that the Marker's effects were still present. They then found out about a Unitologist ship that can take them back to Earth. After witnessing many ships lift off, they manage to find a ship only to find out that the ShockPoint Drive in the ship is missing. It can only take them to the CMS Terra Nova.
Once aboard the Terra Nova, Isaac and Carver must find a way to restore power to the derelict CMS Terra Nova and find a new Shockpoint Drive in order to return to Earth. However, within the halls of the old Sovereign Colonies ship, they encounter the remnants of The Circle who've taken refuge inside and begun a new following in the name of the Necromorphs. After dealing with members of the Circle, as well as their own insanity, Isaac and Carver find a new ShockPoint Drive, but Isaac is now losing his mind. He protests installing the ShockPoint Drive into the ship, because he thinks that if they install it, the Brethren Moons will follow them to Earth, and kill everyone living there. After Isaac and Carver have a hallucination of fighting each other, the hallucination is interrupted by another hallucination, in which the Brethren Moons reveal that they were only slowing Isaac and Carver down, and that they have known where Earth was all along.
After regaining his sanity, Isaac admits that Carver was right all along. He agrees to install the Shockpoint Drive into the "Terra Nova". Carver then recalls that the Audio Logs hinted that the reactor could power up enough energy in the engine to go into shockspace and return to Earth. They connect the ShockPoint Drive to the reactor and overload the reactor by dumping plutonium cores into the reactor which generate enough power to enter shockspace. After returning to the bridge, they activate the ship and return to Earth. After attempting to communicate with Earth, they hear transmissions of people being slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they notice that the Brethren Moons have already arrived and are attacking Earth.
One of the Moons comes up in front of the Terra Nova, crashing into the ship and knocking Isaac and Carver unconscious.
Free Download Total War Shogun 2 Try this game Guyz..... Having Lot of Fun... I ended it many times
Total War: Shogun 2 is a strategy video game developed by The Creative Assembly and published by Sega. It is part of the Total War series and returns to the 16th-century Japan setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe.
Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga Shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and claiming his rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.
The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. Compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.
Shogun 2 was released on 15 March 2011 and received critical praise from reviewers, often for its simplification and refinement of the series by returning to its roots. A standalone expansion set Total War: Shogun 2: Fall of the Samurai was released in 2012.
On 31 July 2014, Shogun 2 was released for OS X by Feral Interactive, along with the Total War: SHOGUN 2 Collection, which includes all previously released additional content except "Blood Pack".
Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga Shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and claiming his rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.
The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. Compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.
Shogun 2 was released on 15 March 2011 and received critical praise from reviewers, often for its simplification and refinement of the series by returning to its roots. A standalone expansion set Total War: Shogun 2: Fall of the Samurai was released in 2012.
On 31 July 2014, Shogun 2 was released for OS X by Feral Interactive, along with the Total War: SHOGUN 2 Collection, which includes all previously released additional content except "Blood Pack".
Call Of Duty Modern Warfare 3 Download Full and Free
Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a 2011 first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with Raven Software having assisted in development and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
The player expect the part of different characters amid the single player battle, changing points of view all through the movement of the story, which, in the same way as its ancestors, is isolated into three sets of missions called "Acts". Every mission in a demonstration offering an arrangement of goals that are shown on the heads up presentation, which denote the heading and separation between such destinations and the player. Harm to the player is indicated by the rate of wellbeing HUD demonstrated on the screen. The player's wellbeing recovers about whether with shields additionally assisting with recovery. Mission targets change in their prerequisites, going from having the player touch base at a specific checkpoint, to killing adversaries in a pointed out area, to standing their ground against foe squadrons, manning robot mechanoids and different weapons, and planting dangerous charges on an adversary establishment. The player is additionally joined by individual officers who can't be issued requests. Like its antecedent, the amusement incorporates an intelligent scene of a fear assault against regular folks, which the player is given the choice of skipping because of the depiction of realistic and conceivably annoying substance, including mischief to kids.
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The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
The player expect the part of different characters amid the single player battle, changing points of view all through the movement of the story, which, in the same way as its ancestors, is isolated into three sets of missions called "Acts". Every mission in a demonstration offering an arrangement of goals that are shown on the heads up presentation, which denote the heading and separation between such destinations and the player. Harm to the player is indicated by the rate of wellbeing HUD demonstrated on the screen. The player's wellbeing recovers about whether with shields additionally assisting with recovery. Mission targets change in their prerequisites, going from having the player touch base at a specific checkpoint, to killing adversaries in a pointed out area, to standing their ground against foe squadrons, manning robot mechanoids and different weapons, and planting dangerous charges on an adversary establishment. The player is additionally joined by individual officers who can't be issued requests. Like its antecedent, the amusement incorporates an intelligent scene of a fear assault against regular folks, which the player is given the choice of skipping because of the depiction of realistic and conceivably annoying substance, including mischief to kids.
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Check this Game Guyz Transformers: Rise of Dark Spark Play this Game Download it...
Transformers: Rise of Dark Spark is an activity undertaking feature amusement focused around the Transformers toy establishment. It was produced essential by Edge of Reality, with the Nintendo 3ds variant created by Wayforward Technologies. It was distributed by Activision and discharged worldwide on June 24, 2014. It is the third portion in the War for Cybertron arrangement and the fourth portion in the motion picture amusement arrangement. The amusement was discharged on June 24, 2014 for Microsoft Windows, Nintendo 3ds, Playstation 3, Playstation 4, Wii U, Xbox 360, and Xbox One. The amusement serves as both a prequel to Transformers: Fall of Cybertron, and a prequel to the film Transformers: Age of Extinction.
The console and Microsoft Windows versions of Transformers: Rise of the Dark Spark are a third-person shooter, much like its predecessors from High Moon Studios Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Dark of the Moon. The game has a single-player campaign. Escalation, the online multiplayer mode where four players fend off waves of increasingly tough enemies, returned with the addition of upgradable defenses. The mode features over forty playable characters, and has levels based on both Cybertron and Earth. Escalation mode is absent in the Wii U and 3DS versions of the game. In addition, experience points collected by players in both single and multiplayer will be shared.
The 3DS version of the game is a strategy RPG. Melee combat is turn-based. The player is given three rounds to deplete their opponent's health. If successful, the enemy is removed from the overworld map. The player can choose from seven different attacks, each with their own recharge time after each use. Combat will use 3D rendered character models, while the overworld screen uses 2D sprites, similar to the 3DS game Fire Emblem Awakening.
Transformers: Rise of the Dark Spark is a hybrid with the Transformers film arrangement and the feature diversion arrangement, comprising of Transformers: War for Cybertron and Transformers: Fall of Cybertron. The Dark Spark is a compelling ancient rarity that is fit for tearing gaps in measurements, which unites two transformers universes. The story happens before the Ark is dispatched in Fall of Cybertron, while in a substitute universe it happens amid occasions of Age of Extinction and its outcome.
The console and Microsoft Windows versions of Transformers: Rise of the Dark Spark are a third-person shooter, much like its predecessors from High Moon Studios Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Dark of the Moon. The game has a single-player campaign. Escalation, the online multiplayer mode where four players fend off waves of increasingly tough enemies, returned with the addition of upgradable defenses. The mode features over forty playable characters, and has levels based on both Cybertron and Earth. Escalation mode is absent in the Wii U and 3DS versions of the game. In addition, experience points collected by players in both single and multiplayer will be shared.
Transformers: Rise of the Dark Spark is a hybrid with the Transformers film arrangement and the feature diversion arrangement, comprising of Transformers: War for Cybertron and Transformers: Fall of Cybertron. The Dark Spark is a compelling ancient rarity that is fit for tearing gaps in measurements, which unites two transformers universes. The story happens before the Ark is dispatched in Fall of Cybertron, while in a substitute universe it happens amid occasions of Age of Extinction and its outcome.
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Divinity: Original Sin is a solitary player and helpful multiplayer dream pretending feature amusement by Larian Studios. The diversion ships with the manager that it was made with, permitting players to make their single-player and multiplayer exploits, and distribute them on the web. The diversion was supported through Kickstarter and is a prequel to Divine Divinity.
Unique Sin is the most recent RPG in the Divinity universe. Eternality: Original Sin concerns two saints: a censured warrior discharged from his chains and a supernatural champion restored to life. The diversion touts turn-based battle, helpful multiplayer, a profoundly intelligent world and will dispatch with an undeniable modding apparatus.
Unique Sin is the most recent RPG in the Divinity universe. Eternality: Original Sin concerns two saints: a censured warrior discharged from his chains and a supernatural champion restored to life. The diversion touts turn-based battle, helpful multiplayer, a profoundly intelligent world and will dispatch with an undeniable modding apparatus.
Original Sin was expected to be released in October or November 2013, but was delayed to 28 February 2014. The release date was subsequently delayed again until 20 June 2014, and the game finally was released on 30 June 2014. Current localizations are English, French, German, Polish and Russian; additional languages may be added.
Originally Larian intended to release PC and Mac versions of the game simultaneously, and stated that once the Mac version was completed a Linux port would not be difficult. However, they decided to delay the Mac and Linux versions to focus on gameplay; when those versions are released they will be free to anyone with the Windows version of the game.Upon release, the Mac version was available.
Larian wanted to do a turn based game before, but the publisher they were working with always withheld them from doing so.