Posted by : Tehreem Haider 13 August 2014

Dead Space 3 is a 2013 third-person shooter video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 on June 4, 2012 and released internationally in February 2013,it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.

Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat once and for all.

Dead Space 3 received favorable reviews from most game critics; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to previous games.

Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.

Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."

Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.

The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.

After the battle with the Brethren Moon over Tau Volantis, Isaac Clarke and John Carver wake up on the surface of Tau Volantis, shocked to find that after falling to their near deaths, they are still alive. They then make their way across the surface of the frozen planet, finding memories of the horror they had faced, and in the process learning that the Marker's effects were still present. They then found out about a Unitologist ship that can take them back to Earth. After witnessing many ships lift off, they manage to find a ship only to find out that the ShockPoint Drive in the ship is missing. It can only take them to the CMS Terra Nova.

Once aboard the Terra Nova, Isaac and Carver must find a way to restore power to the derelict CMS Terra Nova and find a new Shockpoint Drive in order to return to Earth. However, within the halls of the old Sovereign Colonies ship, they encounter the remnants of The Circle who've taken refuge inside and begun a new following in the name of the Necromorphs. After dealing with members of the Circle, as well as their own insanity, Isaac and Carver find a new ShockPoint Drive, but Isaac is now losing his mind. He protests installing the ShockPoint Drive into the ship, because he thinks that if they install it, the Brethren Moons will follow them to Earth, and kill everyone living there. After Isaac and Carver have a hallucination of fighting each other, the hallucination is interrupted by another hallucination, in which the Brethren Moons reveal that they were only slowing Isaac and Carver down, and that they have known where Earth was all along.

After regaining his sanity, Isaac admits that Carver was right all along. He agrees to install the Shockpoint Drive into the "Terra Nova". Carver then recalls that the Audio Logs hinted that the reactor could power up enough energy in the engine to go into shockspace and return to Earth. They connect the ShockPoint Drive to the reactor and overload the reactor by dumping plutonium cores into the reactor which generate enough power to enter shockspace. After returning to the bridge, they activate the ship and return to Earth. After attempting to communicate with Earth, they hear transmissions of people being slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they notice that the Brethren Moons have already arrived and are attacking Earth.

One of the Moons comes up in front of the Terra Nova, crashing into the ship and knocking Isaac and Carver unconscious.


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