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Posted by : Tehreem Haider
13 August 2014
Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a 2011 first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with Raven Software having assisted in development and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
The player expect the part of different characters amid the single player battle, changing points of view all through the movement of the story, which, in the same way as its ancestors, is isolated into three sets of missions called "Acts". Every mission in a demonstration offering an arrangement of goals that are shown on the heads up presentation, which denote the heading and separation between such destinations and the player. Harm to the player is indicated by the rate of wellbeing HUD demonstrated on the screen. The player's wellbeing recovers about whether with shields additionally assisting with recovery. Mission targets change in their prerequisites, going from having the player touch base at a specific checkpoint, to killing adversaries in a pointed out area, to standing their ground against foe squadrons, manning robot mechanoids and different weapons, and planting dangerous charges on an adversary establishment. The player is additionally joined by individual officers who can't be issued requests. Like its antecedent, the amusement incorporates an intelligent scene of a fear assault against regular folks, which the player is given the choice of skipping because of the depiction of realistic and conceivably annoying substance, including mischief to kids.
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The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
The player expect the part of different characters amid the single player battle, changing points of view all through the movement of the story, which, in the same way as its ancestors, is isolated into three sets of missions called "Acts". Every mission in a demonstration offering an arrangement of goals that are shown on the heads up presentation, which denote the heading and separation between such destinations and the player. Harm to the player is indicated by the rate of wellbeing HUD demonstrated on the screen. The player's wellbeing recovers about whether with shields additionally assisting with recovery. Mission targets change in their prerequisites, going from having the player touch base at a specific checkpoint, to killing adversaries in a pointed out area, to standing their ground against foe squadrons, manning robot mechanoids and different weapons, and planting dangerous charges on an adversary establishment. The player is additionally joined by individual officers who can't be issued requests. Like its antecedent, the amusement incorporates an intelligent scene of a fear assault against regular folks, which the player is given the choice of skipping because of the depiction of realistic and conceivably annoying substance, including mischief to kids.
DOWNLOAD IN SINGLE LINK
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