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"Dead Space 3" Have you Ever Played this game, I did ever played... :D
Dead Space 3 is a 2013 third-person shooter video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 on June 4, 2012 and released internationally in February 2013,it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.
Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat once and for all.
Dead Space 3 received favorable reviews from most game critics; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to previous games.
Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."
Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.
The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.
After the battle with the Brethren Moon over Tau Volantis, Isaac Clarke and John Carver wake up on the surface of Tau Volantis, shocked to find that after falling to their near deaths, they are still alive. They then make their way across the surface of the frozen planet, finding memories of the horror they had faced, and in the process learning that the Marker's effects were still present. They then found out about a Unitologist ship that can take them back to Earth. After witnessing many ships lift off, they manage to find a ship only to find out that the ShockPoint Drive in the ship is missing. It can only take them to the CMS Terra Nova.
Once aboard the Terra Nova, Isaac and Carver must find a way to restore power to the derelict CMS Terra Nova and find a new Shockpoint Drive in order to return to Earth. However, within the halls of the old Sovereign Colonies ship, they encounter the remnants of The Circle who've taken refuge inside and begun a new following in the name of the Necromorphs. After dealing with members of the Circle, as well as their own insanity, Isaac and Carver find a new ShockPoint Drive, but Isaac is now losing his mind. He protests installing the ShockPoint Drive into the ship, because he thinks that if they install it, the Brethren Moons will follow them to Earth, and kill everyone living there. After Isaac and Carver have a hallucination of fighting each other, the hallucination is interrupted by another hallucination, in which the Brethren Moons reveal that they were only slowing Isaac and Carver down, and that they have known where Earth was all along.
After regaining his sanity, Isaac admits that Carver was right all along. He agrees to install the Shockpoint Drive into the "Terra Nova". Carver then recalls that the Audio Logs hinted that the reactor could power up enough energy in the engine to go into shockspace and return to Earth. They connect the ShockPoint Drive to the reactor and overload the reactor by dumping plutonium cores into the reactor which generate enough power to enter shockspace. After returning to the bridge, they activate the ship and return to Earth. After attempting to communicate with Earth, they hear transmissions of people being slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they notice that the Brethren Moons have already arrived and are attacking Earth.
One of the Moons comes up in front of the Terra Nova, crashing into the ship and knocking Isaac and Carver unconscious.
Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat once and for all.
Dead Space 3 received favorable reviews from most game critics; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to previous games.
Dead Space 3 puts returning protagonist Isaac Clarke and new co-op character Sgt. John Carver against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Isaac and Carver can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."
The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.
After the battle with the Brethren Moon over Tau Volantis, Isaac Clarke and John Carver wake up on the surface of Tau Volantis, shocked to find that after falling to their near deaths, they are still alive. They then make their way across the surface of the frozen planet, finding memories of the horror they had faced, and in the process learning that the Marker's effects were still present. They then found out about a Unitologist ship that can take them back to Earth. After witnessing many ships lift off, they manage to find a ship only to find out that the ShockPoint Drive in the ship is missing. It can only take them to the CMS Terra Nova.
Once aboard the Terra Nova, Isaac and Carver must find a way to restore power to the derelict CMS Terra Nova and find a new Shockpoint Drive in order to return to Earth. However, within the halls of the old Sovereign Colonies ship, they encounter the remnants of The Circle who've taken refuge inside and begun a new following in the name of the Necromorphs. After dealing with members of the Circle, as well as their own insanity, Isaac and Carver find a new ShockPoint Drive, but Isaac is now losing his mind. He protests installing the ShockPoint Drive into the ship, because he thinks that if they install it, the Brethren Moons will follow them to Earth, and kill everyone living there. After Isaac and Carver have a hallucination of fighting each other, the hallucination is interrupted by another hallucination, in which the Brethren Moons reveal that they were only slowing Isaac and Carver down, and that they have known where Earth was all along.
After regaining his sanity, Isaac admits that Carver was right all along. He agrees to install the Shockpoint Drive into the "Terra Nova". Carver then recalls that the Audio Logs hinted that the reactor could power up enough energy in the engine to go into shockspace and return to Earth. They connect the ShockPoint Drive to the reactor and overload the reactor by dumping plutonium cores into the reactor which generate enough power to enter shockspace. After returning to the bridge, they activate the ship and return to Earth. After attempting to communicate with Earth, they hear transmissions of people being slaughtered by Necromorphs. When they look out of the cockpit of the Terra Nova, they notice that the Brethren Moons have already arrived and are attacking Earth.
One of the Moons comes up in front of the Terra Nova, crashing into the ship and knocking Isaac and Carver unconscious.

Free Download Total War Shogun 2 Try this game Guyz..... Having Lot of Fun... I ended it many times
Total War: Shogun 2 is a strategy video game developed by The Creative Assembly and published by Sega. It is part of the Total War series and returns to the 16th-century Japan setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe.
Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga Shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and claiming his rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.
The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. Compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.
Shogun 2 was released on 15 March 2011 and received critical praise from reviewers, often for its simplification and refinement of the series by returning to its roots. A standalone expansion set Total War: Shogun 2: Fall of the Samurai was released in 2012.
On 31 July 2014, Shogun 2 was released for OS X by Feral Interactive, along with the Total War: SHOGUN 2 Collection, which includes all previously released additional content except "Blood Pack".
Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War during the Ashikaga Shogunate. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and claiming his rule over Japan. The standard edition of the game features a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.

The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. Compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.
Shogun 2 was released on 15 March 2011 and received critical praise from reviewers, often for its simplification and refinement of the series by returning to its roots. A standalone expansion set Total War: Shogun 2: Fall of the Samurai was released in 2012.
On 31 July 2014, Shogun 2 was released for OS X by Feral Interactive, along with the Total War: SHOGUN 2 Collection, which includes all previously released additional content except "Blood Pack".

Call Of Duty Modern Warfare 3 Download Full and Free
Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a 2011 first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with Raven Software having assisted in development and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
The player expect the part of different characters amid the single player battle, changing points of view all through the movement of the story, which, in the same way as its ancestors, is isolated into three sets of missions called "Acts". Every mission in a demonstration offering an arrangement of goals that are shown on the heads up presentation, which denote the heading and separation between such destinations and the player. Harm to the player is indicated by the rate of wellbeing HUD demonstrated on the screen. The player's wellbeing recovers about whether with shields additionally assisting with recovery. Mission targets change in their prerequisites, going from having the player touch base at a specific checkpoint, to killing adversaries in a pointed out area, to standing their ground against foe squadrons, manning robot mechanoids and different weapons, and planting dangerous charges on an adversary establishment. The player is additionally joined by individual officers who can't be issued requests. Like its antecedent, the amusement incorporates an intelligent scene of a fear assault against regular folks, which the player is given the choice of skipping because of the depiction of realistic and conceivably annoying substance, including mischief to kids.
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The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3, and Wii, with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time, until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.
It was the last Call of Duty game to be released on Wii. It was also the last Call of Duty PC game to support Windows XP.
The player expect the part of different characters amid the single player battle, changing points of view all through the movement of the story, which, in the same way as its ancestors, is isolated into three sets of missions called "Acts". Every mission in a demonstration offering an arrangement of goals that are shown on the heads up presentation, which denote the heading and separation between such destinations and the player. Harm to the player is indicated by the rate of wellbeing HUD demonstrated on the screen. The player's wellbeing recovers about whether with shields additionally assisting with recovery. Mission targets change in their prerequisites, going from having the player touch base at a specific checkpoint, to killing adversaries in a pointed out area, to standing their ground against foe squadrons, manning robot mechanoids and different weapons, and planting dangerous charges on an adversary establishment. The player is additionally joined by individual officers who can't be issued requests. Like its antecedent, the amusement incorporates an intelligent scene of a fear assault against regular folks, which the player is given the choice of skipping because of the depiction of realistic and conceivably annoying substance, including mischief to kids.
DOWNLOAD IN SINGLE LINK